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Armor Defense Mastery [Fighter, Gerneral]

 Your specialized awareness of the strength and weaknesses of your armor allows you to better utilize it in combat to protect yourself.

Prerequistes: Armor Pro (Any), Dex 13, Tumble 1 rank or Lightning Reflexes

Benefit: When wearing armor in which you are proficient, the max Dex bonus for that armor is treated as 1 greater than normal.

 

Asclepian Doctor [General]

Your Knowledge of medicine lets you perform miracles of healing

Prerequisites: Field Surgeon*, Heal 10 Ranks

Benefits: You can use the Heal Skill to perform complex surgery and use advanced treatment methods to cure mortal wounds and terminal afflictions. The required treatment determines the DC of the Heal check.

 

Counter Combat Style [Fighter, General]

  Choose a particular style of attack, such as “two-weapon fighting” or “two-handed weapon fighting. “ You can better defend yourself against enemies using this style against you. Possible attack styles for this fat are natural weapons, two-weapon fighting (two weapons, each in opposite hands), one-handed weapon fighting (using a weapon one-handed, with the other carrying a shield or otherwise not wielding a weapon), and two-handed weapon fighting (using a weapon two-handed, whether or not it is required for the weapon).

Prerequisites: BAB +4.

Benefit: You gain a +2 shield bonus to parry against attacks from creatures using the selected attack style. This shield bonus stacks with the bonus from an actual shield, but not with itself.

Special: You may gain this feat up to four times. Its effects do not stack. Each time you take the feat, it applies to a new attack style.

 

Defensive Stance [Fighter, General]

You are trained at avoiding and blocking blows.

Prerequisites: Dexterity 13.

Benefit: You gain a +1 dodge bonus against all melee attacks.

Special: A condition that makes you lose your Dexterity bonus also makes you lose your Dodge bonuses. As always, dodge bonuses stack with each other, unlike most other types of bonuses.

 

Field Surgeon [Scholar, General]

Your awareness of human anatomy allows you to perform simple surgery to treat wounds.

 Prerequisites: Heal 5 ranks.

 Benefit: You can perform simple field surgery, allowing creatures to recover more quickly their wounds. Field surgery expends one use from a healer’s kit. To perform field surgery, you must make a heal check and spend time treating an injured creature: success means that you heal 1d4 points of damage.

   The amount of time you take treating the injury determines the DC of the check according to the following table.

             Treatment time          DC

              1 minute                       25

              5 minutes                      20

              10 minutes                    15

 

Leaping Strike [Fighter, General]

You can leap to attack enemies from unexpected directions

Prerequisites: Jump 8 ranks, BAB +5.

Benefit: As part of a charge attack, make a jump check (DC 16 if your target is Medium, 24 if Large, 32 if Huge).If you succeed, you may make an attack as normal except if the attacks hits, it automatically becomes a critical hit. If you drop your target with the attack, you can continue moving in a straight line to the extent of your remaining movement available.

 

Orphean Music [General]

You know how to use music to inspire courage and counter hostile musical effects.

Prerequisites: Charisma 13, Perform 3 ranks.

Benefit: Once per day per character level, you can use the power of music to either inspire courage or countersong, just as if you were a bard.

 

Secret of Iron (General)

You know how to craft weapons and armor in the late Bronze Age.

Prerequisite: Appropriate Craft 20 ranks

Benefit: You understand how to make Iron weapons and armor, which have double the hardness and hit points of comparable Bronze items.

 

Secret of Steel (General)

You know how to craft weapons and armor in the late Bronze Age.

Prerequisite: Appropriate Craft 40 ranks,Secret of Iron*

Benefit: You understand how to make Steel weapons and armor, which have double the hardness and hit points of comparable iron items.

 

Union of Body and Mind (General )

This character has taken first
step in an endless journey to enlightenment.  They
have learned to tap into vast potential of every soul
to accomplish what is normally beyond his limitations.
This character gains a number of 'Focus Points' equal
to 3 plus his Wisdom Modifer
Prerequisite: (Must have 2 of the following below)
1) Overcome a nearly impossible life threatening
challenge (DM's discretion)
2) Have a Wisdom of 16 or Wisdom 12 & a Code of Honor
(capture the wisdom and honor here)
3) Have 7 Ranks in a Knowledge Skill or 10 Ranks  in
any Skill. The +2 from a Feat Focus can be counted
towards these ranks (capture scholars & athletes
here).  
4) Have a BAB + 5 (capture the warriors here)

Benefit:
1) +2 to the next d20 (Use is limited only to
available Focus Points. This costs 1 Focus point)
2) +2 to a d20 after it is rolled (Can only be used
once per d20 and can be not be used if a Focus Point
has been used for this d20.  This costs 1 Focus point)
3) +2 to damage if the focus point is spent before the
attack roll is made.  If the attack roll is a failure
then the focus point is wasted. (Use is limited only
to available Focus Points. This costs 1 Focus Point.)

 

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